![]() ![]() Moons of Madness doesn’t appear to be leaning too heavily on the “madness” that Lovecraftian horror has a tendency to elicit. “My child,” she said in a rather breathless project update on her computer.Īnd just as we turn on the water reclaimer (which required some light puzzle solving), we meet what might be the Rhizophora in all of its tentacled, Lovecraftian glory… and the demo abruptly ends. As he moves through her lab and into the water reclaimer, he discovers shattered glass and pools of blood - the “mad” doctor probably didn’t make it and whatever got to her was clearly prowling around the area. It’s especially helpful in the greenhouse, where Newehart needs to find three objects to reset the reclaimer, which are scattered throughout the murky, “infected” area.ĭuring the course of fixing the water reclaimer, Newehart discovers that the botanist, who had been known as a mad scientist around the facility, was dabbling (and succeeding) in gene splicing. Moons of Madness provides an on-arm tool to cut that tension ever so slightly and provide an additional interactive element for manipulating the technology around the station. Horror games are purposefully obtuse about in-game directives - it adds to the tension. He needs to figure out how to fix the environment controls and use the water reclaimer to drain the excess water. And as Newehart and his friend on the other side of the comm work together to fix these issues, Newehart discovers that the greenhouse has flooded. Newehart wakes up with a heck of a migraine, which his buddy attributes to being a hangover from a party the night before, but there’s something not quite right. Newehart is thrust into this twisted version of the life he’s been living and as he tries to piece together what has happened, he’s haunted by the spectre of a woman roaming the station’s corridors. ![]() ![]() He’d been stationed at a research facility on Mars, where we later learn that he is under strict NDA to not tell his family or friends about where he is or what he’s doing. Moons of Madness opens as a dream, where Newehart is disoriented, alone, and afraid. I was expecting an Event Horizon kind of game, where the atmosphere would be more psychological than supernatural, but as a representative from RocketPocket told me: “It’s more tentacles and Lovecraft scares than atmospheric horror.” Between the creeping infection pulsating on the walls, the deepening dark that seems to pull you further into the abyss, and protagonist Shane Newehart’s disorientation, Moons of Madness kicked me into the game with full force and didn’t bother wishing me luck. RocketPocket Games wants to scare your space pants off in their upcoming cosmic horror game, Moons of Madness. ![]()
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